Wednesday, July 13, 2011


 Abel imagines doing a monologue on the bus
 An animation shows his imagination, and the public reacts in his imagined fears, booing
 We see the play in fleeting images, and the audience applauds
 The audience, after the plays, get involved during workshops.  Here, in Cochabamba, people re-enact the Water Wars.
 Maya reflects on how effective (or not) the play is being... doubtful that people are being affected as much as she'd like
 Upon return, the troupe reflects with Ivan, their mentor, and recognizes that they need to come up with new tactics.
 The troupe watches footage of their interactions with their publics, and decide to do more interactive theater 
 They radically change their show, and do an interactive performance in the jungle
This performance is a complete success, and the local youth respond to the performance with an interactive show of their own: drums and dancing

Sunday, July 10, 2011

Maya reflects above El Alto before the final intervention

Tintín reflects on the miner's helmet and a bag of coca before the final intervention.

Maya performs in a market in El Alto 

Abel performs in central La Paz 

Tintín, as Yatiri, flies up to his perfomance place in La Paz

Tintín performs, throwing coca into the wind to show his pain at his people's suffering


The troupe shouts just before their final performance to get their spirits up

 In the final performance, the troupe faces off with other unrelated protesters and the police

 They demand justice for the fallen of October 2003 in a serious, comical performance

Abel's face merges with that of an anonymous protester
Lenia films herself

The most powerful thing is to see yourself.

Saturday, April 2, 2011

Abuela Grillo



Check out this fantastic Bolivian-Danish animation. We're looking to have a similar style to the animated parts of Spectacular Movements...

Thursday, March 31, 2011

the definitive title design!

Thursday, February 24, 2011

A first draft of our title

working on it, not done yet... but thoughts on style, like and dislikes appreciated...

Monday, January 24, 2011

Between baffling nonsense and sterile onespeak

Director’s notebook:

I’ve just spent a reflective vacation in the Patagonian Andes, and I’ve been mulling over how to present our protagonists and their actions, from the Andes farther North, to the rest of the world. Such a particular reality… the plan is to project this reality in the most particular way possible, that is, faithful to the particular people, time and place we have collaborated with/documented, while still creating a totally original artistic vision. The trick is to have this be understandable to people while still stretching their understanding to new heights.

The balance, then, that’s been weighing on my shoulders (wish they were more Atlas-like), is what I refer to in the title of this post. Artistic creativity works through communication, and communication needs a shared frame of reference, a mutual intelligibility. However, if it is immediately completely understandable, the message becomes sterile, and a collective “duh” comes from the public. Concretely, I’m worried and excited about our experimental character-actor improvisations (the same person talking to themselves, essentially in two different roles) and some of the more controversial political interventions.

I think ideally a viewer should immediately access one level of understanding, based on their own experience and knowledge. Let’s call this ground floor of our Spectacular Palace of Meaning. Once in, they should be given a spectacular view of the inner courtyard, with hundreds of doors, all differently shaped, entering into the various wings of the complex. However, from the central courtyard, and even from outside the building, it should be obvious from the upwards-pointing lines in the architecture that, although all doors pass through different sections, the entire structure is designed to channel you upwards towards the pinnacle of it all, a shiningly beckoning tower from which the whole world will be seen from a new, worldview-shaking perspective.

You don’t have to understand how you got there after your wanderings about the tower, you don’t need to understand the plan, you don’t even need to remember which door you came through, since they all lead to the same transcendent place.
So that’s one theory. Another was eloquently put by a close friend of mine, who said that if he can get 0.0001% of people to like his work, he will be supremely successful. So, either you find this population and cater to their needs/desires, or you do your own thing and trust that this population will find you and your work – it’s probably wise to go with a bit of both strategies. Though there’s always someone who will enter a senseless maze of a building (or movie) and say, “wow, I love it.” Same goes for big empty blocks without windows.

I think the world was made to be only partially intelligible, with mystery equally important as understanding. The tower of Babel was built with it’s top in the heavens by the people who survived the Great Flood, people who all spoke the same language. “God came down to see what they did and said: "They are one people and have one language, and nothing will be withholden from them which they purpose to do." So God said, "Come, let us go down and confound their speech." And so God scattered them upon the face of the Earth, and confused their languages, and they left off building the city, which was called Babel "because God there confounded the language of all the Earth."(Genesis 11:5-8).

Why would God do that? Was it because everyone understanding everything all the time is boring as hell?